Da komm ich mal wieder dazu, weiter zu machen, und schon gibt es wieder ein Problem.
Ich hab mir den Pipe Generator gedownloadet, und benutze ihn in meinem Hack. Allerdings werden nahezu alle Sprites erkannt - bis auf Chucks, die ich auch benutzen will. In dem Screen wird die Röhre einfach so generiert, auch ohne einen Chuck zu zerstampfen.
Hier der Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Pipe Generator, based on mikeyk's and Magus' code, further changed by Davros.
;;
;; Description: This sprite will turn into upper pipe tiles or a lower pipe tiles when all
;; the sprites in the screen are dead.
;;
;; Uses first extra bit: YES
;; When the first extra bit is clear, the sprite will turn into an upper pipe. When the
;; first extra bit is set, it will turn into a lower pipe.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
EXTRA_BITS = $7FAB10
PIPE_TILE1 = $0137 ; \ upper pipe tiles
PIPE_TILE2 = $0138 ; |
PIPE_TILE3 = $0135 ; |
PIPE_TILE4 = $0136 ; /
PIPE_TILE5 = $0135 ; \ lower pipe tiles
PIPE_TILE6 = $0136 ; |
PIPE_TILE7 = $0137 ; |
PIPE_TILE8 = $0138 ; /
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sprite init JSL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
dcb "INIT"
RTL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sprite code JSL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
dcb "MAIN"
LDA $1493 ; \ if the goal is set...
BNE RETURN ; /
LDY #$0B ; \ load number of times to go through loop
LOOP_START CPY $00 ; |
BEQ DONT_CHECK ; /
LDA $190F,y ; \ if the tweaker bits are set...
AND #$40 ; |
BNE DONT_CHECK ; /
LDA $14C8,y ; \ if no sprite is left alive...
BNE RETURN ; /
DONT_CHECK DEY ;
BPL LOOP_START ;
SOUND LDA #$15 ; \ play sound effect
STA $1DFC ; /
LDA EXTRA_BITS,x ; \ generate lower pipe if the extra bit is set...
AND #$04 ; |
BNE HOLE ; /
JSR GENERATE_PIPES ; generate pipe routine
BRA RETURN
HOLE JSR GENERATE_PIPES2 ; generate pipe routine
RETURN RTL ; return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; generate Map16 pipes
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
GENERATE_PIPES LDA $AA,x ; \ if the y speed is set...
BNE RETURN67 ; /
STZ $14C8,x ; destroy the sprite
JSR SETUP_BLOCK ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE1 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
JSR SETUP_BLOCK2 ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE2 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
JSR SETUP_BLOCK3 ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE3 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
JSR SETUP_BLOCK4 ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE4 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
RETURN67 RTS ; return
GENERATE_PIPES2 LDA $AA,x ; \ if the y speed is set...
BNE RETURN68 ; /
STZ $14C8,x ; destroy the sprite
JSR SETUP_BLOCK ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE5 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
JSR SETUP_BLOCK2 ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE6 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
JSR SETUP_BLOCK3 ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE7 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
JSR SETUP_BLOCK4 ; setup block properties routine
PHP
REP #$30 ; \ change sprite to block
LDA.W #PIPE_TILE8 ; |
STA $03 ; |
JSR SUBL_SET_MAP16 ; |
PLP ; /
RETURN68 RTS ; return
SETUP_BLOCK LDA $E4,x ; \ setup block properties
STA $9A ; |
LDA $14E0,x ; |
STA $9B ; |
LDA $D8,x ; |
STA $98 ; |
LDA $14D4,x ; |
STA $99 ; /
RTS ; return
SETUP_BLOCK2 LDA $E4,x ; \ setup block properties
CLC ; |
ADC #$10 ; | set x position
STA $9A ; |
LDA $14E0,x ; |
ADC #$00 ; |
STA $9B ; |
LDA $D8,x ; |
STA $98 ; |
LDA $14D4,x ; |
STA $99 ; /
RTS ; return
SETUP_BLOCK3 LDA $E4,x ; \ setup block properties
STA $9A ; |
LDA $14E0,x ; |
STA $9B ; |
LDA $D8,x ; |
CLC ; |
ADC #$10 ; | set y position
STA $98 ; |
LDA $14D4,x ; |
ADC #$00 ; |
STA $99 ; /
RTS ; return
SETUP_BLOCK4 LDA $E4,x ; \ setup block properties
CLC ; |
ADC #$10 ; | set x position
STA $9A ; |
LDA $14E0,x ; |
ADC #$00 ; |
STA $9B ; |
LDA $D8,x ; |
CLC ; |
ADC #$10 ; | set y position
STA $98 ; |
LDA $14D4,x ; |
ADC #$00 ; |
STA $99 ; /
RTS ; return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Map 16 Routine
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
SUBL_SET_MAP16 PHP ;A:0266 X:0007 Y:0001 D:0000 DB:01 S:01EE P:envmxdizcHC:1306 VC:149 00 FL:1681
REP #$30 ;A:0266 X:0007 Y:0001 D:0000 DB:01 S:01ED P:envmxdizcHC:1328 VC:149 00 FL:1681
PHY ;A:0266 X:0007 Y:0001 D:0000 DB:01 S:01ED P:envmxdizcHC:1350 VC:149 00 FL:1681
PHX ;A:0266 X:0007 Y:0001 D:0000 DB:01 S:01EB P:envmxdizcHC:0012 VC:150 00 FL:1681
TAX ;A:0266 X:0007 Y:0001 D:0000 DB:01 S:01E9 P:envmxdizcHC:0042 VC:150 00 FL:1681
LDA $03 ;A:0266 X:0266 Y:0001 D:0000 DB:01 S:01E9 P:envmxdizcHC:0056 VC:150 00 FL:1681
PHA ;A:0266 X:0266 Y:0001 D:0000 DB:01 S:01E9 P:envmxdizcHC:0088 VC:150 00 FL:1681
JSR SUB_8034 ;A:0266 X:0266 Y:0001 D:0000 DB:01 S:01E7 P:envmxdizcHC:0118 VC:150 00 FL:1681
PLA ;A:0010 X:0000 Y:0006 D:0000 DB:00 S:01DC P:envmxdizCHC:0726 VC:032 00 FL:11805
STA $03 ;A:02A8 X:0000 Y:0006 D:0000 DB:00 S:01DE P:envmxdizCHC:0762 VC:032 00 FL:11805
PLX ;A:02A8 X:0000 Y:0006 D:0000 DB:00 S:01DE P:envmxdizCHC:0794 VC:032 00 FL:11805
PLY ;A:02A8 X:0020 Y:0006 D:0000 DB:00 S:01E0 P:envmxdizCHC:0830 VC:032 00 FL:11805
PLP ;A:02A8 X:0020 Y:0001 D:0000 DB:00 S:01E2 P:envmxdizCHC:0866 VC:032 00 FL:11805
RTS ;A:02A8 X:0020 Y:0001 D:0000 DB:00 S:01E3 P:envmxdizCHC:0894 VC:032 00 FL:11805
JMP $FEA301
RETURN18 PLX
PLB
PLP
RTS
SUB_8034 PHP ;A:0266 X:0266 Y:0001 D:0000 DB:01 S:01E5 P:envmxdizcHC:0164 VC:150 00 FL:1682
SEP #$20 ;A:0266 X:0266 Y:0001 D:0000 DB:01 S:01E4 P:envmxdizcHC:0186 VC:150 00 FL:1682
PHB ;A:0266 X:0266 Y:0001 D:0000 DB:01 S:01E4 P:envMxdizcHC:0208 VC:150 00 FL:1682
LDA #$00 ;A:0200 X:0266 Y:0001 D:0000 DB:01 S:01E3 P:envMxdiZcHC:0286 VC:150 00 FL:1682
PHA ;A:0200 X:0266 Y:0001 D:0000 DB:01 S:01E3 P:envMxdiZcHC:0324 VC:150 00 FL:1682
PLB ;A:0200 X:0266 Y:0001 D:0000 DB:01 S:01E2 P:envMxdiZcHC:0346 VC:150 00 FL:1682
REP #$30 ;A:0200 X:0266 Y:0001 D:0000 DB:00 S:01E3 P:envMxdiZcHC:0374 VC:150 00 FL:1682
PHX ;A:0200 X:0266 Y:0001 D:0000 DB:00 S:01E3 P:envmxdiZcHC:0396 VC:150 00 FL:1682
LDA $9A ;A:0200 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envmxdiZcHC:0426 VC:150 00 FL:1682
STA $0C ;A:0070 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envmxdizcHC:0458 VC:150 00 FL:1682
LDA $98 ;A:0070 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envmxdizcHC:0490 VC:150 00 FL:1682
STA $0E ;A:0130 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envmxdizcHC:0522 VC:150 00 FL:1682
LDA.W #$0000 ;A:0130 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envmxdizcHC:0554 VC:150 00 FL:1682
SEP #$20 ;A:0000 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envmxdiZcHC:0578 VC:150 00 FL:1682
LDA $5B ;A:0000 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0600 VC:150 00 FL:1682
STA $09 ;A:0000 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0624 VC:150 00 FL:1682
LDA $1933 ;A:0000 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0648 VC:150 00 FL:1682
BEQ NO_SHIFT ;A:0000 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0680 VC:150 00 FL:1682
LSR $09
NO_SHIFT LDY $0E ;A:0000 X:0266 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0702 VC:150 00 FL:1682
LDA $09 ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:envMxdizcHC:0734 VC:150 00 FL:1682
AND #$01 ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0758 VC:150 00 FL:1682
BEQ HORIZ ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0774 VC:150 00 FL:1682
LDA $9B
STA $00
LDA $99
STA $9B
LDA $00
STA $99
LDY $0C
HORIZ CPY.W #$0200 ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0796 VC:150 00 FL:1682
BCS RETURN18 ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0820 VC:150 00 FL:1682
LDA $1933 ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0836 VC:150 00 FL:1682
ASL A ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0868 VC:150 00 FL:1682
TAX ;A:0000 X:0266 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0882 VC:150 00 FL:1682
LDA $BEA8,x ;[$00:BEA8] ;A:0000 X:0000 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0896 VC:150 00 FL:1682
STA $65 ;A:00A8 X:0000 Y:0130 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0928 VC:150 00 FL:1682
LDA $BEA9,x ;[$00:BEA9] ;A:00A8 X:0000 Y:0130 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0952 VC:150 00 FL:1682
STA $66 ;A:00BD X:0000 Y:0130 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0984 VC:150 00 FL:1682
STZ $67 ;A:00BD X:0000 Y:0130 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:1008 VC:150 00 FL:1682
LDA $1925 ;A:00BD X:0000 Y:0130 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:1032 VC:150 00 FL:1682
ASL A ;A:0000 X:0000 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1064 VC:150 00 FL:1682
TAY ;A:0000 X:0000 Y:0130 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1078 VC:150 00 FL:1682
LDA ($65),y ;[$00:BDA8] ;A:0000 X:0000 Y:0000 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1092 VC:150 00 FL:1682
STA $04 ;A:00D8 X:0000 Y:0000 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:1132 VC:150 00 FL:1682
INY ;A:00D8 X:0000 Y:0000 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:1156 VC:150 00 FL:1682
LDA ($65),y ;[$00:BDA9] ;A:00D8 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:1170 VC:150 00 FL:1682
STA $05 ;A:00BA X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:1210 VC:150 00 FL:1682
STZ $06 ;A:00BA X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:1234 VC:150 00 FL:1682
LDA $9B ;A:00BA X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:1258 VC:150 00 FL:1682
STA $07 ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1282 VC:150 00 FL:1682
ASL A ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1306 VC:150 00 FL:1682
CLC ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1320 VC:150 00 FL:1682
ADC $07 ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1334 VC:150 00 FL:1682
TAY ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:1358 VC:150 00 FL:1682
LDA ($04),y ;[$00:BAD8] ;A:0000 X:0000 Y:0000 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0004 VC:151 00 FL:1682
STA $6B ;A:0000 X:0000 Y:0000 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0044 VC:151 00 FL:1682
STA $6E ;A:0000 X:0000 Y:0000 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0068 VC:151 00 FL:1682
INY ;A:0000 X:0000 Y:0000 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0092 VC:151 00 FL:1682
LDA ($04),y ;[$00:BAD9] ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0106 VC:151 00 FL:1682
STA $6C ;A:00C8 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0146 VC:151 00 FL:1682
STA $6F ;A:00C8 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0170 VC:151 00 FL:1682
LDA #$7E ;A:00C8 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0194 VC:151 00 FL:1682
STA $6D ;A:007E X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0210 VC:151 00 FL:1682
INC A ;A:007E X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0234 VC:151 00 FL:1682
STA $70 ;A:007F X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0248 VC:151 00 FL:1682
LDA $09 ;A:007F X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0272 VC:151 00 FL:1682
AND #$01 ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0296 VC:151 00 FL:1682
BEQ NO_AND ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0312 VC:151 00 FL:1682
LDA $99
LSR A
LDA $9B
AND #$01
BRA LABEL52
NO_AND LDA $9B ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0334 VC:151 00 FL:1682
LSR A ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0358 VC:151 00 FL:1682
LDA $99 ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZcHC:0372 VC:151 00 FL:1682
LABEL52 ROL A ;A:0001 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0396 VC:151 00 FL:1682
ASL A ;A:0002 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0410 VC:151 00 FL:1682
ASL A ;A:0004 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0424 VC:151 00 FL:1682
ORA #$20 ;A:0008 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0438 VC:151 00 FL:1682
STA $04 ;A:0028 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0454 VC:151 00 FL:1682
CPX.W #$0000 ;A:0028 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0478 VC:151 00 FL:1682
BEQ NO_ADD ;A:0028 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZCHC:0502 VC:151 00 FL:1682
CLC
ADC #$10
STA $04
NO_ADD LDA $98 ;A:0028 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZCHC:0524 VC:151 00 FL:1682
AND #$F0 ;A:0030 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizCHC:0548 VC:151 00 FL:1682
CLC ;A:0030 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizCHC:0564 VC:151 00 FL:1682
ASL A ;A:0030 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0578 VC:151 00 FL:1682
ROL A ;A:0060 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0592 VC:151 00 FL:1682
STA $05 ;A:00C0 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0606 VC:151 00 FL:1682
ROL A ;A:00C0 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0630 VC:151 00 FL:1682
AND #$03 ;A:0080 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizCHC:0644 VC:151 00 FL:1682
ORA $04 ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdiZCHC:0660 VC:151 00 FL:1682
STA $06 ;A:0028 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizCHC:0684 VC:151 00 FL:1682
LDA $9A ;A:0028 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizCHC:0708 VC:151 00 FL:1682
AND #$F0 ;A:0070 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizCHC:0732 VC:151 00 FL:1682
LSR A ;A:0070 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizCHC:0748 VC:151 00 FL:1682
LSR A ;A:0038 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0762 VC:151 00 FL:1682
LSR A ;A:001C X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0776 VC:151 00 FL:1682
STA $04 ;A:000E X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0790 VC:151 00 FL:1682
LDA $05 ;A:000E X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envMxdizcHC:0814 VC:151 00 FL:1682
AND #$C0 ;A:00C0 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0838 VC:151 00 FL:1682
ORA $04 ;A:00C0 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0854 VC:151 00 FL:1682
STA $07 ;A:00CE X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0878 VC:151 00 FL:1682
REP #$20 ;A:00CE X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvMxdizcHC:0902 VC:151 00 FL:1682
LDA $09 ;A:00CE X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvmxdizcHC:0924 VC:151 00 FL:1682
AND.W #$0001 ;A:0100 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envmxdizcHC:0956 VC:151 00 FL:1682
BNE LABEL51 ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envmxdiZcHC:0980 VC:151 00 FL:1682
LDA $1A ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envmxdiZcHC:0996 VC:151 00 FL:1682
SEC ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envmxdiZcHC:1028 VC:151 00 FL:1682
SBC.W #$0080 ;A:0000 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:envmxdiZCHC:1042 VC:151 00 FL:1682
TAX ;A:FF80 X:0000 Y:0001 D:0000 DB:00 S:01E1 P:eNvmxdizcHC:1066 VC:151 00 FL:1682
LDY $1C ;A:FF80 X:FF80 Y:0001 D:0000 DB:00 S:01E1 P:eNvmxdizcHC:1080 VC:151 00 FL:1682
LDA $1933 ;A:FF80 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:1112 VC:151 00 FL:1682
BEQ LABEL50 ;A:0000 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdiZcHC:1152 VC:151 00 FL:1682
LDX $1E
LDA $20
SEC
SBC.W #$0080
TAY
BRA LABEL50
LABEL51 LDX $1A
LDA $1C
SEC
SBC.W #$0080
TAY
LDA $1933
BEQ LABEL50
LDA $1E
SEC
SBC.W #$0080
TAX
LDY $20
LABEL50 STX $08 ;A:0000 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdiZcHC:1174 VC:151 00 FL:1682
STY $0A ;A:0000 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdiZcHC:1206 VC:151 00 FL:1682
LDA $98 ;A:0000 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdiZcHC:1238 VC:151 00 FL:1682
AND.W #$01F0 ;A:0130 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:1270 VC:151 00 FL:1682
STA $04 ;A:0130 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:1294 VC:151 00 FL:1682
LDA $9A ;A:0130 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:1326 VC:151 00 FL:1682
LSR A ;A:0070 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:1358 VC:151 00 FL:1682
LSR A ;A:0038 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:0004 VC:152 00 FL:1682
LSR A ;A:001C X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:0018 VC:152 00 FL:1682
LSR A ;A:000E X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:0032 VC:152 00 FL:1682
AND.W #$000F ;A:0007 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:0046 VC:152 00 FL:1682
ORA $04 ;A:0007 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:0070 VC:152 00 FL:1682
TAY ;A:0137 X:FF80 Y:00C0 D:0000 DB:00 S:01E1 P:envmxdizcHC:0102 VC:152 00 FL:1682
PLA ;A:0137 X:FF80 Y:0137 D:0000 DB:00 S:01E1 P:envmxdizcHC:0116 VC:152 00 FL:1682
SEP #$20 ;A:0266 X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envmxdizcHC:0152 VC:152 00 FL:1682
STA [$6B],y ;[$7E:C937] ;A:0266 X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envMxdizcHC:0174 VC:152 00 FL:1682
XBA ;A:0266 X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envMxdizcHC:0222 VC:152 00 FL:1682
STA [$6E],y ;[$7F:C937] ;A:6602 X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envMxdizcHC:0242 VC:152 00 FL:1682
XBA ;A:6602 X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envMxdizcHC:0290 VC:152 00 FL:1682
REP #$20 ;A:0266 X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envMxdizcHC:0310 VC:152 00 FL:1682
ASL A ;A:0266 X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envmxdizcHC:0332 VC:152 00 FL:1682
TAY ;A:04CC X:FF80 Y:0137 D:0000 DB:00 S:01E3 P:envmxdizcHC:0346 VC:152 00 FL:1682
PHK ;A:04CC X:FF80 Y:04CC D:0000 DB:00 S:01E3 P:envmxdizcHC:0360 VC:152 00 FL:1682
PER.W #$0006 ; NOTE: this relative counter must always point to MAP16_RETURN.
PEA $804C
JMP.L $00C0FB
MAP16_RETURN PLB
PLP
RTS
NOP
Robbinn, ideot, Satzstellung, Grammatik.
MFGSchonn gut, schon gut, das mit "binn" und "Idoet" ist ein Typo.
RobDas e und i sind 4 tasten voneinander entfernt.
MFGschnelle Finger?
Rob Nein.
MFG *facepalm*
Rob Wenn man Idiot schreibt kommt man nichtmal in die Nähe eines "e" s
MFG Doch, warum hat man denn sonst zwei Finger?
Rob Das hat mir der ANzahl der Finger nichts zu tun.
MFG Ich meine Hände.
Bro ich hab 3 stück
Rob Hat auch kit der Anzahl der Händer nichts zu tun
MFG Und es hat mit der Anzahl der Hände zu tun.
Rob Nein.
MFG Ich schreibe doch mit beiden.
Rob YOU ARE AN IDIOT, AH HAHAHAHAHA HAAAAHAAA HAHAHAHAAAAA!
DIE KONFI
DIE andere KONFI
JJJAAAAAAAH